XCOM 2: War of the Chosen's new enemies come in many forms. As well as the three Chosen antagonists, there a several new enemy types to be aware of in the War of the Chosen expansion.
These come in the form of The Lost, Advent units Advent Purifier and Advent Priest, plus the Spectre.
Some share similar abilities with their XCOM 2 brethren, while others boast whole new powers, weapons or mechanics. Here's how you beat them and the autopsy rewards from Dr Tygan's autopsy table.
If you need more help, our XCOM 2 War of the Chosen guide provides a breakdown on how else you can tackle the huge expansion.
The Lost
What are they? Despite appearing as a brain-dead, shambling zombie-like horde, the Lost are the most interesting new enemy type introduced in War of the Chosen by virtue of the new headshot mechanic they bring with them. These once-human husks have long been left hollow by the chemical agents spread by the alien invaders during the events of Enemy Unkown. Now, they gather in great numbers in abandoned cities and represent a threat both to Resistance activities and ADVENT troops alike.
What do they do? They swarm. Wherever there is one Lost, there are many. They will periodically appear either in missions to abandoned cities or during SITREPs 'The Lost' and 'The Horde', they are also attracted by the noise and bright lights of explosions from grenades and environmental detonations.
Once they arrive, they move towards the closest lifeform, be it your own troops or ADVENT forces, and attempt to surround and melee them. There are tougher variations of Lost, ones with more health or that can move further, but they all follow a similar behavioural pattern and it's their numbers that make them dangerous.
How to deal with them? Where there are Lost, there are headshots. War of the Chosen introduces headshots as a means of dispatching multiple cadavers each turn and the mechanic runs on a simple premise: for every one-shot kill you score on a Lost, you'll have that action refunded to you. You can keep taking shots until either you miss, don't do enough damage to kill a Lost outright or run out of ammo and have to reload.
This makes Sharpshooters with powered-up pistols particularly effective at taking down the Lost, and makes Templars conversely ill-suited to doing so. Even in great numbers, the Lost can be dealt with by keeping a cool head and methodically picking them off, starting with those with the least health and working upwards.
Autopsy rewards (codename Limbo): Dissection of the Lost facilitates the building of Ultrasonic Lures, a new grenade type that emits sound and attracts Lost to it so that they gather in one place. They can then be more easily picked-off with headshots, or evaded entirely.
Advent Purifier
What are they? Introduced as ADVENT's answer to purging abandoned cities of the Lost lest their numbers become overwhelming, Purifiers are soldiers encased in hazmat suits and armed with flamethrowers.
What do they do? They burn, of course. Using their flamethrowers on Lost or on troops huddled in close proximity, they seek to set the world alight and watch it burn. Burning units take damage each turn and cannot concentrate to fire their weapon until they have hunkered down to extinguish the flames.
They don't tend to do a great deal of direct damage, but their ability to set things on fire, things that may then explode, and to disrupt your troops during combat makes them dangerous back-up for more directly potent threats.
How to deal with them? Upon death, there is a chance that the volatile flamethrower unit they carry on their back may explode. That can attract more Lost, as well as damaging anyone - friend or foe - in the vicinity. The explosion radius is a bit smaller than a standard frag grenade, but is big and powerful enough to dissuade melee attacks. Treat with caution and shoot from a distance.
Autopsy results (codename Piezo): While flame-retardant armour would seem a natural discovery from this autopsy, Dr Tygan's work on this specimen shows that it's actually the skin of the genetically modified Purifier that make it immune to fire damage, not its armour.
As such, no flame-proofing is possible as a result of this autopsy, and instead you'll be able to build a slightly beefed-up version of a nanoscale vest that confers two points of health instead of just one.
Advent Priest
What are they? Reclusive ADVENT troops that are increasingly seeing frontline action, these Psionic troopers have the ability to wield their powers either offensively against your troops or defensively to bolster their own allies.
Dec 31, 2017 Solved My Drive is full but show no files in Windows 7/8/8.1/10 CB9. My drive is full but show no files in Windows 8/8.1. My google drive is full but no files hard disk full but no. May 03, 2018 Local disk E has 36.4MB free of 449MB but there is absolutely no files in it. How can I make some space on this drive. Local disk E almost full but.no file in it! Local disk E has 36.4MB free of 449MB but there is absolutely no files in it. How can I make some space on this drive. May 19, 2018 Recently there was a windows 10 update for my pc, no idea if this is the cause, just letting you know. So i have a SSD and HDD in my pc, but recently a new local disk appeared in my 'Devices and drives' settings. I says the disk is running low on space (44MB free of 449MB). Aug 04, 2017 Hard Drive says it's full, but I can't find files that large. What am I missing? (not sure how) and stuff over 100,000 files in that folder until the disk fills up. Good luck trying to delete them. Usersappdatalocaltemp as that directory can sometimes get out of control. I have had a couple of AutoCAD. Apr 05, 2010 See More: Windows D drive is full but no files show up. MY LOCAL DISK C WAS FULL,THERE WAS ONE FOLDER,BUT THERE ARE NO FILES.I COULD NOT DELETE THAT FOLDER.IT TAKES 23 GB. SO I INSTALLED THE PROGRAMM Advanced SystemCare AND. Local disk full but no files windows 10.
Seemingly aware of their own strengths and weaknesses, Priests will seek to exert their power of the battle from afar, often retreating to rear positions making them more difficult to deal with.
What do they do? The Priest will often seek to mind control enemies and then retreat away from the action, forcing you to hunt down them down and kill them to release your ally. Alternatively, they place one of your troops into stasis, temporarily freezing them while also making them immune to any further damage for the duration of the stasis effect.
When acting defensively, the Priest can imbue one of its own troops with a Psionic shield, or turn them into a Holy Warrior with increased stats. In all cases, killing the Priest will dispel the effects.
Countering that, however, is the Priest's ability to cheat death on one occasion by entering stasis themselves the first time a deathblow would be landed. This makes them immune to any further damage and allows them to exit stasis and take another turn, forcing you to wait before you once more hunt them down and end them.
How to deal with them? As a relatively weak unit that typically does not boast much in the way of armour or health, Priests can be dealt with relatively quickly provided that you get the drop on them and take the first move.
When they are dropped in as reinforcements, or enter a battle in which you're already busy they can be more wily. In either case, setting a soldier on their cases, particularly a mobile one like a Reaper, Skirmisher, or a Ranger with Run & Gun is an effective tactic to take them out before they begin disrupting the battlefield.
Autopsy results (codename Apostle): Far more useful and in keeping with the unit's abilities than the Purifier's autopsy unlock, the Sustaining Sphere is a passive one-use item that mimics the Priest self-stasis ability. By placing the soldier in stasis upon receiving a hit that would otherwise kill them, their health will not fall below one point. The Sphere is permanently removed from the soldier's inventory after activation.
If you need more help with XCOM 2's expansion, our XCOM 2: War of the Chosen guide and tips can explain everything you need to know, from how to beat The Chosen Assassin, Warlock and Hunter and the new The Lost, Spectre and Advent units. Combat them by learning about each new faction with our Reaper abilities and skill tree, Skirmisher abilities and skill tree and Templar abilities and skill tree pages, as well as learning about the new Challenge Mode, Resistance Ring, Ability Points, Fatigue and Bonds systems. Good luck, Commander!
Spectre
What are they? Humanoid in form, it's only when these entities start moving that their amorphous nature is revealed. They break up into what could possibly be nanobots to move to their destination, before reassembling to attack. They appear to share similarities with the Codex, but have a different set of abilities to their Psionic cousins.
What do they do? They can traverse great distances to reach soldiers in cover. Once there they can fire upon them with plasma weaponry but far more likely and effective is their deployment of a Shadowbound ability. This knocks a soldier unconscious and raises a shadowy figure in their place that has the same health and weapons as its victim, before the Spectre moves away to hide or even enters concealment to make it very difficult to find them.
How to deal with them? Although not appearing to be Psionic in nature, the Spectre's Shadowbound ability follows a similar pattern to mind-control. However, the shadow copy can be destroyed without having to deal damage to unconscious soldier, and the soldier themselves can even be revived while the shadow exists on the field.
If the Spectre itself can be destroyed, this in turn will disperse the shadow-unit and revive the soldier. Like the Priest, units with high mobility are useful to track down the Spectre once it goes into hiding.
Autopsy results (codename Haunt): By using material recovered from a Spectre during autopsy, chief engineer Lily Shen has devised a portable refraction field that enables a soldier to cloak by entering concealment. This technology can only be used once per item, and the refraction field will be removed from the soldier's inventory after use.
Sign in
Connect with Facebook
New in town?
Forgotten your details? In January 2019, Mrs. Dorothy Romero and her husband, who live in the city of Trinidad in Colorado, witnessed a strange object landing on the roof of their house.
According to the witness, she saw a UFO while her husband was out washing the porch. Her husband shivered and said that the landing was quite sudden since he noticed a very horrendous flash of lighting.
Immediately after, Dorothy’s husband said that the strange object landed on Simpsons Rest – directly behind their house – and when it landed it produced sparks flying underneath the object.
Fortunately Dorothy had her phone with her and was able to capture the whole action. The quality of the video is rather bad but the shape of the UFO can be appreciated. We can see how it completely disappears in the blink of an eye.
VIDEO:
Article created by Daniel © Alien Star
UFO Landing Site is a mission type in XCOM: Enemy Unknown.
This mission type is nearly identical to UFO Crash Sites. Other than the method of acquisition and a decreased window of opportunity to respond, all of the alien ship'screw and equipment are intact at the start of the mission.
Mission BriefEdit
XCOM: Enemy Unknown:
“ | Satellite data indicates a UFO has touched down; high probability of enemy operation in progress. Expect to face a full complement of enemy crew. | ” |
XCOM: Enemy Within:
“ | Satellite data indicates a UFO has touched down; high probability of enemy operation in progress. Meld energy signature readings are positive. Expect to face a full complement of enemy crew. | ” |
Mission ObjectivesEdit
XCOM: Enemy Unknown:
- Locate and neutralize all enemy forces
- Locate and gain entry to the UFO
XCOM: Enemy Within:
- Gain entry to the UFO and neutralize all enemy forces
- Locate and secure Meld canisters
AcquisitionEdit
This mission type is available at any stage of the game, as part of the 'random event pool' which also includes UFO detection and city-based missions. Unlike a crash site mission, it doesn't require the interception of enemy craft; the Skyranger and strike team can be sent directly to the UFO. If XCOM has built the Hyperwave Relay facility, information concerning the crew size and species aboard the ship is available, a useful tool when planning squad configurations and loadouts .
When a UFO landing event is detected, XCOM has 30 hours to start the mission before it is considered to be ignored and is no longer available.
UFO TypesEdit
UFO Landing Sites can involve the following alien ships:
Mission SiteEdit
UFO Landing Site missions take place in rural areas without civilians. The random map pool contains 8 maps, but the selection is limited to only one of two maps for each type of enemy craft (above). The layout of the enemy ships is fixed.
Xcom 2 Landed Ufo Crash
The Skyranger lands at a distance from the enemy UFO and the squad is required to make its way to the UFO on foot. There are enemy forces scattered throughout the area, and some of the alien units often remain inside the UFO.
Enemy TypesEdit
Depending on the size of the UFO and the stage of the alien invasion, these missions can feature every enemy type, with the exception of Zombies.
Outsiders are a unique enemy type that appear in the core navigation rooms of alien ships, and are no longer encountered after XCOM successfully raids the alien base. They are replaced by Sectoid Commanders, and later Ethereals following the Overseer Crash Site mission.
TacticsEdit
If the alien craft is a small ship, it is likely that there will be alien forces scattered throughout the area. Often, some of them will roam the map. Due to this, it is advisable to progress through the area carefully. Soldiers should always keep to cover, try to keep to full cover if possible, and be able to use Overwatch every turn.
On big alien ships, distinguished by a rectangular or otherwise non-rounded shape, most of the enemy force often reside within the craft, sometimes roaming the ship. It is best to progress through the ship carefully, with minimal movement and good positioning. There are many open areas within these ships, and taking a position that allows to see through the whole area carries a risk of making the soldier visible to every enemy group within the area, thus alerting them. Due to this, it is advisable, perhaps counterintuitively, to keep positions that allow the soldiers to watch each other's back and open reaction fire when an enemy approaches any team member, but at the same time avoid having too good visibility into the areas that have not been scouted yet.
RewardsEdit
UFO Landing Site missions don't provide any extra rewards from the Council nations, but they bring a substantial reward on their own in the form of loot from the alien craft. Aside from alien corpses, Weapon Fragments, and any intact weapons from enemies captured alive, the ship is looted for artifacts, including:
- Alien Food (vanity item, only available at the Alien Base and on Supply Barges)
- Alien Stasis Tank (vanity item, only available at the Alien Base, Supply Barges and Abductors)
- Alien Surgery (vanity item, only available at the Alien Base, Supply Barges and Abductors)
Quantities vary. Artifacts can be damaged during ground assaults by gunfire and/or explosions; they serve no purpose other than to be sold at the Gray Market at a discount.
XCOM: Enemy Unknown Missions | |
---|---|
Alien | Abduction • Terror Site • UFO Crash Site • UFO Landing Site |
Council | Asset Recovery • Bomb Disposal • Site Recon • Target Escort • Target Extraction |
DLC | Slingshot:Friends In Low Places • Confounding Light • Gangplank • Progeny:Portent • Deluge • Furies |
Storyline | Alien Base Assault • XCOM Base Defense • Overseer Crash Site • Temple Ship Assault |
Other | Starter Mission • Tutorial • Meld Tutorial • Covert Operations • EXALT Base Raid |
The Avenger Defense is a unique mission in XCOM 2.
It is an non-optional mission in the storyline and will end the game if failed, like the XCOM Base Defense mission in XCOM: Enemy Within. Unlike the first game, the player is allowed to select a squad for the mission before beginning the mission.
Mission Start Edit
If the XCOM Hunt Dark Event is active, a red UFO will appear on the Geoscape and begin to randomly patrol - the patrol lasts for a month. At a random moment of the month there is a chance the Avenger will be located by the UFO, forcing the player to begin evasive maneuvers. Two things can happen:
- the ship successfully evades the enemy
- the UFO intercepts the Avenger, starting a cutscene:
As the ship flies through the sky, its power is disrupted by an electromagnetic pulse from the UFO. Shen tries to nullify the disruption via system overriding, but fails. Central Officer Bradford yells at her and she changes the plan, shutting down the Avenger and activating its emergency power supply. Immediately after, they discover that the aliens have placed a needle-like object which prevents the ship from taking off. Bradford then turns to the Commander and tells them to deploy a squad immediately.
Objectives Edit
- Destroy the disruptor.
- Enemies must not reach the Avenger's ramp.
- Return all XCOM soldiers to the Avenger's ramp.
Tactics Edit
There are no turn limits on this mission.
Before beginning the mission, the player will be able to select which soldiers will be deployed to start. When the team select screen appears, a window will show up explaining that it will be possible to take wounded units into battle (this will only happen in this mission and the Alien Fortress Assault). The squad appears in the Avenger's ramp, a huge rectangular area highlighted by blue edges. If any alien enters this area and survives a turn, the mission ends in an automatic game over.
Around 15-20 enemies will be present to start with, and ADVENT reinforcements will be deployed every turn after the objective is completed, but over time, Central Officer Bradford sends reinforcements from any of the soldiers on the Avenger, which appear on your ramp. The soldiers are taken in the order in which you obtained them, NOT in rank order. (This chronological order can be seen when tabbing through your soldiers in the Armory.) This includes Wounded soldiers, Shaken soldiers, and Rookies.
The objective (besides protecting the ramp) is to destroy the Disruptor, a huge device which has 18 HP despite not being counted as an enemy. Once this objective is completed, enemy reinforcements will bring in stronger waves of ADVENT troops, and a new instruction will be received: to move all the soldiers back to the ramp to take off as soon as possible. When a soldier reaches the ramp, if they haven't ended their turn, the 'Lift off Avenger' command will become available. A counter will appear on the top left corner of the screen displaying the amount of units outside the ramp - if there are any still out on the field, when the order is given to takeoff a window will appear to warn the player of allies outside the ramp being permanently lost if left there (if all living soldiers are in the ramp but there are any bleeding out, the window will appear as well). If the mission is finished and there is a unit outside the Avenger's ramp, they will be considered KIA at the end.
War of The Chosen Edit
- See: Avenger Defense (War of the Chosen)
This mission is still available in the War of the Chosen. However, a version with the Chosen is also available.
Notes Edit
- Reinforcements (XCOM and ADVENT) will come endlessly until the mission is failed or completed.
- The Defense Matrix facility will give 2 or 4 friendly turrets around the ramp if it is installed. These turrets will have better stats if an Engineer is manning them, and the presence of these turrets can greatly aid in defending the ramp.
- Except for loot from downed enemies, no items are collected at the end of the mission.
- Any soldiers unconscious, being carried, or bleeding out on the ramp will be counted as safe.
- If an enemy unit is controlled by the player, warnings for them to enter the Avenger's ramp will appear even when all XCOM soldiers are on the ramp. There is no penalty for leaving them behind.